A blog following the writing and tabletop roleplaying game pursuits of author/game master Douglas Miller.
Thursday, March 18, 2021
Last Legend 10: Inside the Box
Sunday, February 28, 2021
Last Legend 9: Bellum Speaks
The team meets with members of the League of Arcanists and is asked for a favor
Wednesday, February 17, 2021
Last Legend 8: The League of Arcanists
The team meets with members of the League of Arcanists and is asked for a favor
Thursday, February 11, 2021
Last Legend 7: The Inventor
The team is goes to a party in hopes of acquiring something for Tyosa
Sunday, February 7, 2021
Last Legend 6: Tsava Day Adventure (Special Holiday Themed Session)
The team is invited to a special celebration of a Lupwuian holiday
Wednesday, January 27, 2021
Book Review: Discworld 2: 'The Light Fantastic' by Terry Pratchett
“The sun rose slowly, as if it wasn't sure it was worth all the effort.”
― Terry Pratchett, The Light Fantastic
In two months the world is going to end, or else something bad is going to happen, unless the eight great spells are read at that time. The only problem is that one of those spells is in the head of Rincewind, the Disc's worst wizard, and he's far away, tumbling over the edge of the world.
These pieces of information are given rather early in the second novel of Terry Pratchett's Discworld series, and help to set the pace and plot for the rest of the book. If you look back at my review of the first Discworld novel, The Color of Magic, you'll see that my number one complaint of the previous book was that there wasn't really any overarching plot unifying the story. Right from the onset, The Light Fantastic does






