Showing posts with label Novelist. Show all posts
Showing posts with label Novelist. Show all posts

Thursday, October 1, 2020

Now Available: Ruins & Robots 2: Saved Images

Ruins & Robots 2: Saved Images
is NOW AVAILABLE!

Check out the next chapter of the epic space-faring science fiction saga with cyberpunk themes and gamelit elements.

Join with MAI and the rest of her robot crew as they explore the ruins of a grand temple and an underground city-sized bunker. Here they will face new threats and find new revelations about what humanity left behind.

Human ghosts, a machine god, and more await the crew in their mission. All the while, a ship of the cannibalistic machines known as the Enhanced Autonomous is approaching the planet. Can the crew find what they're looking for and get out before disaster arrives?

Get your copy of R&R 2 here: https://www.amazon.com/dp/B08JM41FWF


Other Ruins & Robots books:

0: Tutorial:

If you're new to the R&R series, check out the FREE prequel short story here: https://www.smashwords.com/books/view/949655

In this short story, MAI receives her first mission and training, but might be in over her head. The planet that she visits proves to have greater threats than she or the Thaum corporation anticipated. With only her tutorial program and an eccentric projection of a human identity as her guides, MAI will have to survive the monsters and other dangers of the world, get an item of interest, and get back without running out of battery.

1: Audio 
Virtualization:

Get the first full book of the R&R series, Audio Virtualization, here: https://www.amazon.com/dp/B07W71VT7K. Available for FREE on Kindle Unlimited, and cheap otherwise.

In Audio Virtualization, the team finds themselves in an abandoned former human vacation city. Here they will face many perils including security robots, environmental hazards, flooding, overload, and more.

Wednesday, September 23, 2020

Ruins & Robots 2: Saved Images Available for Preorder

The second book of the Ruins & Robots series, Saved Images, was originally scheduled to be released on September 20, 2019. Unfortunately, my mental health made me unable to work on editing book 2, thus holding up the rest of the series.

However, I did finish editing and formatting Saved Images on September 20, 2020, exactly 1 year after when it was scheduled to come out (this was a major coincidence, not a plan). Now, you can preorder the book here: https://www.amazon.com/dp/B08JM41FWF

It will be released next week on Thursday, October 1st.

Saved Images Description

Ruins & Robots is a post-apocalyptic space traveling sci fi series with cyberpunk themes and gamelit elements.

Humanity is no more. Or is it?

Thursday, March 26, 2020

Book of Destiny Background: Threats of the Multiverse

Disclaimer: The following information will be established within the story of the Book of Destiny. It won't be established right away, but it's not a secret either. This preview post (and several others) are for people who want to know more and have more context before the story begins.

The people of the multiverse face many different threats. Some of them are normal threats that you’d be familiar with. Piracy, murderers, gangs, resource limitations, ans so on. Others, like monster attacks, may be more specific to the multiverse.

Here are some of the ones that might be good to be aware of in The Book of Destiny.

Book of Destiny Background: The Magic of the Essence

Disclaimer: The following information will be established within the story of the Book of Destiny. It won't be established right away, but it's not a secret either. This preview post (and several others) are for people who want to know more and have more context before the story begins.

The worlds are made of more than just the physical material that can be felt and seen. It is made of more than just atoms and particles. Deep down, on a level parallel to the physical, is the Essence. The essence is the raw material used to create all things. It is the fabric of the multiverse.

Book of Destiny Background: Worlds of the Multiverse

Disclaimer: The following information will be established within the story of the Book of Destiny. It won't be established right away, but it's not a secret either. This preview post (and several to follow) is (are) for people who want to know more and have more context before the story begins.

There is not one world. There are many. Countless. Some think maybe even infinite.
It wasn't always this way before. The worlds were once unified together as a single dimension. Current civilizations have differing philosophies about what happened to cause the change, but all are in agreement that a horrible calamity struck the world, shattering it apart into an uncountable number of pieces.

Wednesday, January 8, 2020

On NaNoWriMo, Failing, Identity, and Moving Forward

November is National Novel Writing Month, or NaNoWriMo. Every November, thousands of writers around the globe each individually attempt to write novels (or at least 50,000 words thereof.) This was my fifteenth year participating in NaNo.

It is a strange thing, realizing that I have done NaNo for almost half the years that I've been alive. In college, NaNo ended up linking me to some chaos that really disrupted my life, but also to someone who would eventually become one of my best friends. Post college, NaNo helped to connect me to a group of writers and friends that I wouldn't have met otherwise.

Nano also played a huge role in shaping me as a writer. Admittedly, a lot of what I wrote for it didn't end up going anywhere. But some of my better ideas (some of which I've written out, some of which I intend to someday) have come from NaNo. It's gotten me to write at times when I otherwise wouldn't, and that is always helpful in forming writing skill. I know that my writing style has grown over the years in large part because of NaNoWriMo. So, I know that it has critics and that it's not perfect and that it's certainly not the right path for all writers, but it has helped me specifically to grow and learn as a writer. 10,000 pounds of clay and what not.

This year, my fifteenth year, is the first year I failed to reach 50,000 words. And it was/is really hard on me. I don't think I've fully unpacked its emotional significance to me at this point.

This past year was hard, and this November had its share of obstacles. It's entirely understandable, from a life perspective, that I failed NaNo this year. But it's also a part of a bigger struggle I have been facing.

Even well before November last year, I was having trouble wrestling with my identity as a writer. Writing has gotten hard. I mean, it was always challenging for me, but it still came more easily. The challenge was one of thought, not of effort. But now it's just difficult to muster the energy to work on things. The more beneficial/significant the writing project, the more difficult it is to work on.

I know that the Books of the Universe are important, but I have trouble making myself sit down to work on them.

I have the first four books of Ruins & Robots written, but I cannot bring myself to work on finishing the edits for book 2.

And when I can work on these (or other authorish things), the experience is much slower than it's been in the past and much less fulfilling. It's always been the case with writing that I know that most of the fulfillment comes later when I can share it with someone, but I don't have much opportunity for that now anyway (something between not being able to get people to read things I've written and not having the opportunity to talk much about said things with people.)

I think partly because of the insufficient fulfillment, and partly because of the lesser emphasis on a finalized/polished product, I've focused more of the creative energy that I have on Gamemaster/RPG stuff. This is far more fulfilling and revitalizing in the present, but I'm also able to do less with this than I was before. Mostly, this is based on my own life/family/schedule/time/etc. Partly, it's based on the schedules/availability of my players. But, even scheduling stuff as frequently as I can, what I'm actually capable of running is more limited by my creative energy/capacities than I once was. That dramatically impacts which systems and the adventures that I can run.

But I am working on things, so that's good. There are two main reasons that I haven't posted about this yet, despite that it was more relevant closer to the end of November. The first is that I wrote out a different version of this note in early December and it came out way more pessimistic/down feeling than I wanted. But the second reason, which is better, is that I've been very focused on another project and haven't wanted to use my limited creative work time on typing up a note.

My campaign in The Veil is still going, but I've started working on what I want to do when it's done. What I'm working on is an ambitious project that includes building a setting and world map from scratch, homebrewing up a game system that mechanically matches what I'm looking for, learning enough programming to put together a character building program, and other madness. It will be really cool if I can end up finishing it, but I'm starting to get past the "easy" part of the work, so we'll see how my focus/energy/ability to work on it goes once I'm there. Hopefully I can get it all put together, and hopefully once I do, I'll be able to share some piece of it with you people out here beyond my player group.

But more on that later. All I'll say is that right now I'm calling the campaign "For Great Magic."

Friday, July 19, 2019

Ruins and Robots 0: Tutorial (Available now for FREE!)

Check out the first story of the Ruins & Robots series available now from Smashwords for FREE:

https://www.smashwords.com/books/view/949655

It is available in all popular ebook and digital formats, so it will be easy to read on your phone, tablet, computer, or other digital device.


Humanity is no more. In its ruins, robotkind has risen up. 

MAI195-H, or May, a Humanizer model robot, sets out on her first journey, following a Tutorial program. Her Tutorial will take her through the streets of an abandoned human city searching for relics that might be useful to the development of robotkind. Her success will mean getting placed with an excavation team and earning Perplexity Game points that she can spend on upgrades to her chassis. Her failure will mean being decommissioned.

Can she survive the streets of Vlake City alone?

Ruins & Robots is a post-apocalyptic space exploration story with cyberpunk themes and gamelit elements.

Tuesday, June 25, 2019

I Have a Plan...


Although, it’s really more of a schedule.


Heroism and Other Lies

All five stories of the first season of Heroism and Other Lies are now available for free through Amazon’s Kindle Unlimited program. And if you’re not a Kindle Unlimited reader, they’re still pretty cheap. I’m hoping that this gets the story into the hands of more readers, and that it might cause the series to gain enough support to justify working on a second season.







Ruins & Robots

Lately, I’ve gone back to working on Ruins & Robots. I’ve got an intro short story and the first two books pretty much ready to go, and I don’t think it’ll be too long before the next two are ready to go. The first four books of the Ruins & Robots series represent the first full arc of the overall story, so I’ll likely take a short break from R&R once I’m done with that. I’d hope to put out 3 or 4 more Ruins & Robots books in 2020.

I’m hoping to drop the short story, Tutorial, in July. Tutorial will be free for all readers.
The first book of the series, Audio Virtualization, will be put out in August.

Each of the following books will be released one month after the previous one. Meaning book 2 (Saved Images) will be released in September, book 3 will be released in October, and book 4 will be released in November.

These will all be available for free on Kindle Unlimited, or fairly cheap otherwise.

The Book of Destiny


Technical difficulties and other issues set me very far behind in my quest to start my Book of Destiny podcast. I’m hoping to surpass these issues and begin the launch the Book of Destiny in January of 2020. This puts me a whole year behind what I’d hoped to do with the Book of Destiny, but I think it’s important that I handle it correctly.

While the Book of Destiny, being offered as a free podcast, offers me the least potential for profit (in fact, it stands to cost me quite a bit), I have to acknowledge that it is the most important of the creative pursuits that I am working on.

I want it to reach people, perhaps more than any of my other projects. Right now, I’m sort of seeing it as my life’s work.

So, I’m very much hoping that making Heroism and Other Lies and Ruins & Robots available and more accessable to readers, I might gain a larger following in order to gain support for the Book of Destiny (and the other Books of the Universe to follow it.)

Wednesday, December 19, 2018

Book of Destiny Preview: Cover Art

See the really spectacular picture above that I commissioned for the cover of The Book of Destiny! It features three of the many awesome characters that you'll find in the story.

The main characters mostly fall into three groups, so I thought it was important that the cover represent one from each. Going from left to right, you have the following:

Sunday, December 2, 2018

Book of Destiny Preview: Teaser

“Your world is so much more fragile than humanity knows.”

The worlds of the multiverse are in chaos.

A group known as 'wolves' has made a mission of destroying smaller worlds.

The void pours through rips in the Essence of varying worlds, and it tears apart the order that it finds so offensive.

Rumors circle about the return of mankind's greatest threat: dragons.



It's time to fight back. Hunt down the wolves. Patch up the rips. Stop the return of the dragons. Bring order to the world.

But can it all be done?

Find out in:

The Book of Destiny

Friday, June 1, 2018

Ruins & Robots Announcement

Humanity is gone. In their absence, robot-kind has grown and raised up its own civilization. 

I recently posted on my Facebook page about some of my upcoming projects, including (but not limited to Ruins & Robots. So, for those of you wondering, here's a little more about what that's all about.

Ruins and Robots is an upcoming series of books that I am working on. Like Heroism and Other Lies, these will be shorter books (between 15,000 and 30,000 words).

Thursday, December 7, 2017

The Wrong Wolf

Image Copyright Disney 2015
I recently re-watched the movie Tomorrowland. Released in 2015, Disney's Tomorrowland is a very thematic movie that has a good message and, like most science fiction movies that aren't already a part of a major franchise, it was not a financial success.


I don't blame this entirely on the movie being science fiction. I liked it a lot, but I also accept that it's not a great movie. And while I like the theme and the message it's trying to send, I think it raises a very valid problem while its solution is somewhere in between too general and too implausible to be useful.


But that's only sort of tangential to the point. In the movie, the characters reference a "story" about two wolves. In real life, it's actually an old Cherokee Legend.


Friday, December 1, 2017

Place Clever Title Here

Hi.


A lot has happened since last time we talked.


I can remember telling you that I wasn't dead, nor was I dying, and now I've vanished for like two months. It's not very honest of me. Hopefully I'll do better, but I'm not sure what I can promise. It's often hard for me to know what to give.


The Toybox Closes

Last night, the Toybox closed for good. The campaign ended. The Toybox crew had found a portal to the realm from which Vinka had been assembling her universe-altering efforts. They were accompanied by knights riding Xi-Drakes, Aeon Priests, WRENCHes, and reality-bending flying entities from another planet.


As they traveled Vinka's realm, each ally was necessary against a particular challenge. The Xi-Drakes took on some flying monsters that acted in Vinka's defense. The Aeon Priests battled members of the Convergence and kept their esoteries from taking effect. The WRENCHes worked on a mechanical machine that was producing numerous automaton warriors. The aviators used their powers to hold back the Iron Wind itself.

Monday, March 20, 2017

Guest Post: Kit Bradley on Book Promotion

As an indie writer (author of  Mere Anarchy: Lord Goblin's First Joint, editor and contributor (along with Douglas Miller) of  Night War: The Dark Side of Dayton and indie publisher at  Sword & Lion Publishing, I've been looking into the best way to promote my work and my collaborations.  I find promoting my works to be an intensely personal experience.  Like most writers, I love my writing with an unreasonable passion.  I put myself into it, and when my work is rejected, I feel it personally.  So how to promote my book and myself is full of drama!  It touches me deeply.  I think this is common with all writers.

Wednesday, March 15, 2017

Publication Day: Heroism and Other Lies Episode 101: Pilot

Heroism and Other Lies Episode 101 is NOW AVAILABLE!

Get it in ebook or print!



Thus begins the story of Joseph Bloodworth, a former hero who thought he could live the quiet life. When he's contacted by a hacker and a corporation, he wants nothing to do with it. Unfortunately, lives are at stake.

Maria is a pilot who hasn't gotten to be in the air for years due to replacement by automation. Now that she's offered the chance, she's excited to take it, even if the job is a bit suspicious.

Neither of them expects a super powered madman to get into their way. Not to mention mutants, robots, and the corp that hired Maria in the first place.

Tuesday, March 7, 2017

Exciting News: Heroism and Other Lies and Night War

Heroism and Other Lies: Episode 101: Pilot

Beware the Ides of March!

The first episode of "Heroism and Other Lies" is all set to go. It is going to be released on the ides of March, that is, March 15th. The Ebook version is available for preorder from Smashwords for just $0.99!

https://www.smashwords.com/books/view/708839

(Let me know if for some reason the link doesn't work.)

A print version will also be made available on the 15th.

"Episode 101: Pilot" is the first novella in the Heroism and Other Lies series. This short book tells of Joseph Bloodworth, a retired hero who just wants to be left alone, and Maria Daalmans, a former pilot who now works for a powerful corporation. Both of them get caught up in the schemes of corporations, a hacker, and a superpowered madman. Their lives, and the world itself, will never be the same.

The story is set in a cyberpunk-esque universe with a superhero comic book feel to the pace and action.

I have the rest of the first season written in rough draft form, and I hope that you'll give the first book a try.

Night War: The Dark Side of Dayton

I
wrote a short story for an anthology that has been published in ebook form.


My short story is called One Night Only and it's about a magician, a ghost (or a couple ghosts), and a theater. 

The anthology as a whole focuses on fantasy/supernatural stories that take place in or around Dayton, Ohio. You'll find stories about monsters, secret military experiments done in Hanger 18, and many more things that go bump in the night.

Tuesday, January 17, 2017

Projects Update

Here's a general update on what I'm working on and what stage it's at presently.

Author


Heroism and Other Lies

I honestly expected Episode 101 to be out by now. However, my editor has been held up due to unforeseen circumstances. I am hoping to have the edits before the end of the month, and then with my edits in hand it shouldn't be long before I can release the final product.

I have Episodes 2-4 written. Two will be sent to editing soon, but I'm still going to work to make some more revisions on 3 and 4 before sending them.

I have begun working on Episode 5.

Short Stories

I am working on two different short stories. The first is for an anthology that is being published in honor of Carrie Fisher. The proceeds of the sales will go to a charity supporting those with bipolar disorder.

Game Master


Toybox

By far my biggest creative focus right now is gearing up for my upcoming Toybox campaign. This campaign utilizes a tabletop game system of my own design and takes place in a setting heavily inspired by/based on Monte Cook Games' Numenera. While the setting is not directly the same as the Ninth World, it does have many of the same creatures and essential elements of it.

I'm hoping to post session summaries up here in story-form as the campaign progresses, but we'll see how that goes.

The first Toybox session will be January 26th-a little more than a week away-and I'm very much looking forward to it.

Looking Glass Moon

My surreal sci-fi setting for Cypher System isn't getting much attention at the moment. I've dropped the ball on this while focusing on other projects. I'm considering dropping this project altogether. However, if I do continue with it, I will probably roll out the setting incrementally, with various smaller books focusing on specific elements or parts of the setting rather than all at once in a huge volume. This way people can pick and choose the parts of Looking Glass Moon that they want to use, while choosing to overlook the rest.

Islands of Peril

I have recently been thinking about the Instant Adventures provided in Monte Cook Games' Weird Discoveries (Numenera) and Strange Revelations (The Strange), and I have to say that I like the format.

My first instinct was that the format of having the ability to pick up and play a session of Numenera (or really any RPG that I enjoy) without any prep seemed like an awesome idea with a lot of potential. Looking at some of the adventures, they seemed to flow nicely and have a format that played in with Node-based design, which I've mentioned in the past as something that makes interesting game sessions.

My second thought, after running one or two of these, was that these adventures are very short in comparison to what I normally think of when I think of running an RPG adventure. Not to mention that the ones I ran seemed pretty "easy" too.

This was disappointing to me, until I really thought about it. The intro to the adventures is pretty clear. They aren't trying to take the place of full RPG adventures. They're trying to fit, instead, into the slot that might be held by board games. To a degree, they're designed to be quicker and simpler. They're designed with the idea that the players may not be familiar with the system in mind.

This intrigued me as a way of introducing people who aren't familiar with tabletop RPGs to the hobby, which is something I think these sorts of adventures would do very well.

In my thinking about these sorts of adventures, I began to consider making one myself (and what that adventure might look like). One turned into more than one, and thus Islands of Peril was born.

Another thing that interested me was that the adventures in Weird Discoveries mention links to other adventures in the book, in a way that one story can lead to others. In this way, if you're playing with the same (or an overlapping) group of players, they can experience some interesting connections between their adventures. The problem that I had with it is that these adventures assume that the PCs never advance. They never gain new abilities (which sort of makes sense for the pick-up-and-play nature of the game.) In fact, in general it seems to me that there are very few cypher system adventures geared towards characters beyond Tier 1.

It is my hope to unveil 8 adventures in the Islands of Peril series which can be played stand-alone or as a linked campaign which takes the characters from Tier 1 all the way to Tier 6.

I have the skeleton of the first adventure completed, and look forward to working on the next seven.

Thursday, January 12, 2017

Black Mirror, Individuals, Society, and the Future

I've been watching Black Mirror lately (and by lately, I mean slowly over the course of several months.) I can't comment on how "good" it is, since that's hard to define. I will say that it is very smart and very well put together, but it's also very depressing. Maybe the most genuinely depressing thing I've ever watched (there are things I've watched that make me feel more depressed, but the feeling is just a fleeting emotional impact as opposed to Black Mirror's depression that is something deeper.)

In case you're not aware of the show, each episode of Black Mirror is self contained and takes some form of technology that is already changing how we interact and dials it up to 11 trying to demonstrate the worst thing that could possibly happen. For example, without being too spoiler-y, there is an episode where there is an online popularity/rating system and people rate other people in almost every interaction they have with them. This spills over into not just social interactions, but also for businesses only offering certain discounts or deals to people whose overall rating is of a particular height.

The main characters in these near-future dystopias always experience absolutely horrific events surrounding these technologies and how they've warped social interaction.

The thing that is so terrifying (and depressing) about the show is that every single episode pulls from technology that we're already familiar with. It pulls from interaction trends that we're already familiar with. It is easy to see how we are creating these terrifying futures.


However, I was thinking about it this morning, and something stood out to me:


The main characters experience the bad side of these worlds, but almost everyone else is completely happy with them.


A lot of times, the technology is embraced by a character who is portrayed to the audience as "bad." Maybe not evil, but usually at least a bit of a jerk. It creates this dichotomy in our minds. Even though the main characters aren't necessarily good people, we tend to empathize with them. The jerks embracing the "bad" technologies further restate the evils of these technologies to the minds of the audience.


But what about everyone else? What about the people who created and participate in this world? In general, people are accepting of the *thing*, be it a rating system, or contact lenses that record all their memories.


The point is, the horrific experiences of the protagonists are not the norm in their societies. The protagonists get the worst of it. They are the outliers. This seems like it's either an oversight on the part of the show, or it's an indication that within the rules of the settings, the technologies aren't actually that bad/aren't actually having that negative of an impact on most people's lives.


(Season 1 Episode 2 is sort of an exception to this, but that's also the episode where it seems the most like there are powerful people intentionally utilizing the technology to their advantage/to everyone else's disadvantage as opposed to the other episodes which seem to rely more on the technology gaining power via the people just embracing it on their own.)


Of course, I think that the truth is something simpler, and it doesn't have anything to do with the societies presented in Black Mirror or technology at all. It has to do with how we tell stories.


That is, when we tell stories, we focus on an individual. In Black Mirror, that individual is being used to show us the dark things of their world. We don't tell stories from the standpoint of society as a whole. Apart from not being sure how we would do that, we relate to people, not societies.


I mean, we can't even relate to our own society, how would we be supposed to relate to that of a hypothetical future world?


So, in Black Mirror, the point is driven home not by saying "society is suffering because of this," but rather by saying "this relatable person is suffering because of this." Our minds naturally make the jump to the first conclusion even though it doesn't necessarily hold true for the worlds in which the stories take place.


So, is it still valid to consider the points that the show makes?


Yes, I think so. While the experiences of the protagonists aren't the standard experiences of their societies, I think the warning is that their rate of occurrence might be higher if those same technologies were applied the same way to our society. I.e. if we used those technology, the horrific experiences might be the average experience. Or, at least, they could happen with greater frequency than they seem to in the show.

Of course, some of my question might be: If a significant number of people are/will be having this trouble with these technologies/societal structures, would our society as a whole allow it to get to that point of control? I want to say no, but there are a lot of existing structures that harm a great number of people a good portion of the time, so I could be wrong.

How it concerns me:
As I mentioned in an earlier post, the idea of building a better future is one that is near and dear to my heart. I am very pro-progress and the development of new technologies. My Heroism and Other Lies series tries to look at both the good and the bad sides of it, but it's less optimistic than something else I'd like to write later on.


It seems to me that a lot of futuristic sci fi is very pessimistic. I worry that this creates a society where we are afraid to look forward (instead choosing to fear the future, embracing nothing but nostalgia and present, fleeting, pleasures). I worry that it creates a society where we are afraid of progress. I want the sci fi that shows how cool technological development can be, and how it can and will make our lives better, not worse.


That said, I don't want us to just advance without thinking about the societal impact of things. I don't want us to advance without considering the philosophical and moral implications of what we're developing. I don't want profit-driven businesses to just push out new programs and technologies without considering the ramifications to society. Black Mirror serves a purpose of looking very critically at this angle. I think fiction that tries to prevent the bad futures serves an important role. I just am not sure it's reaching the people who need to hear it, and some of it is pulling down the people who could look upwards with hope.

Friday, November 18, 2016

Only the Paranoid Survive

I know, I was supposed to post yesterday and I missed it. But it was for a good reason(s), I promise.

Review: Paranoia: [Your Security Clearance is Not High Enough For the Title of This Adventure]

A few years ago, I kickstarted a new version of the slapstick dystopian dark humor RPG, Paranoia. Paranoia takes place in a future setting called Alpha Complex, which was built to save humanity from [REDACTED]. Now everyone lives here. It is run by an entity known as The Computer. Things run smoothly and efficiently all throughout the complex, and everyone has happy lives. Except that they don't.


Players take the roles of Troubleshooters, people who work for the Computer to root out trouble in Alpha Complex and shoot at it (or fix it through other means.) Given the Computer seeing threats behind every corner, somewhat malfunctioning, and all the things that go wrong, Troubleshooters tend to live very challenging, frustrating, and short lives.


The new version of Paranoia has been perpetually pushed back over the last few years, as kickstarter projects tend to be, but moreso than my usual experience. Shortly before GenCon, we got PDF files of the books. Yay. Sometime after that, we got "final" PDF versions. The most recent update on the physical version is "Early 2017". We'll see what happens.


So, last night, I got a group together and I ran the first adventure of the Mission book.


I really like Character Creation, in general as well as in Paranoia. The Paranoia system is designed to create tensions between the party to begin with by having them go in cycles where one person chooses a skill to have a positive rating in and then chooses someone to have that skill in an equal negative rating. I decided to run through Character Creation, rather than using the pregens provided in the Mission book.


It took a little longer than I'd expected, but I think this was in part because the players wanted to try to help each other/coordinate more than the game wants them to and partly because players like to think through their decisions more than the game wants them to.


Once done with that, we headed into the first adventure. This adventure is definitely designed for new players/GMs to Paranoia, and maybe to RPGs in general. It's very good at introducing things, and it does so in a very straightforward manner. It gives long selections of text for the GM to read to guide them in how to set scenes and run a Paranoia mission. Helpful. It goes pretty systematically through different setting and mechanics things for the players to get used to them. Also helpful.


However, it's also fairly restraining in it's helpfulness. The mission is rather linear, to the point of literally giving the players a yellow arrow on their iBall display to follow to each point in the mission. There are a few things that "MUST" happen in particular ways that seem to take control away from the players in manners that seem a bit forced.


So, it's very good for new people, but some more flexibility would be nice for those with some knowledge of the game and/or experience.


And it's very odd/in stark difference with the next couple missions, which I haven't yet run, but which I've read and feel are oddly lacking in direction. The second one gives a fair number of options of things to have the players do, but it gives a lack of guidance in how to lay out or handle presenting the main conflict. It has a general suggestion in regards to setup, but doesn't give specific ideas for how GMs can execute that. The third adventure is much more of a sandbox, with different things in different locations which the players can interact with. There's still a lot of improve/decision making on the GM's side, but I feel like there aren't obvious holes like with the second adventure.


I'll be running the second adventure in a couple weeks, but I'll be doing a fair bit of prep work to make sure it goes well-the actual product may be quite different than what's in the mission book.


I look forward to running the third adventure after that.

NaNoWriMo Update:

I passed the 50,000 word goal today. I expect to still write a fair bit more this month, but I do have some other things I need to focus on getting done, so slowing down and changing my focus for a bit will probably be good.

Monday, November 14, 2016

Observation: Limitless Magic


Lately, some combination of The Name of the Wind, Doctor Strange, and The Magicians (and probably Harry Potter as well, although that's less recent) has gotten me thinking about how magic is portrayed in fiction.


Namely, it seems like magic is a limitless resource. Sure, wizards have to learn their spells, and there are some wizards that are better at learning or performing spells than others, but it seems like in a lot of fiction magic is the gift that keeps on giving and once you have a spell you can use it over and over and over again.


(Of the things I listed, The Name of the Wind is an exception where there does have to be a source that's used for the magic, and the main character learns pretty quick that there can be serious repercussions for using the wrong source.)


But in Harry Potter, they can cast "Lumos" or "Expelliarmus" or even "Avada Kedavera" over and over again without stopping. In Doctor Strange, it seems like there's no cost to doing any particular spell. (It does mention the repercussions of using magic overall, but that's something different). The Magicians, same thing.


This gives magical characters an edge that non-magic users definitely don't have. For one, they get vast powers that aren't available to other people. A youth who has never fought might not have the skill of a swordmaster or know different fighting styles, but they can pick up a sword and swing it around and do some damage. A youth who has no experience in magic can't even attempt it. But on top of that, there seems to be no limit to the number of times these vast powers can be used. Even the strongest swordsman eventually tires, but so far as I can tell, a magician doesn't necessarily seem to tire just by doing magic (learning magic, maybe, or the conditions in which they are performing the magic, but not, apparently, the magic itself). On top of all that, magical users do also have a physical presence that they can build up that doesn't inherently need to be any weaker because of their magical talent.


I'm not, inherently saying that this is a bad thing. I think it makes these things somewhat less believable if I think too much on it, but I'm able to convince myself it's okay if the setting stays consistent. Mostly, I just think it's odd and unbalanced. It makes it so that if your main character is a magic user, then the antagonist must generally be a magic user in order to even begin to compete. Magic might give a broad spectrum of powers, but being limited to being someone who has it seems like a restriction I don't necessarily want to have. Besides that, I think a main character with any ability that is limitless tends to reduce the tension/drama of a story, rather than making it more engaging.


Anyway, that's just my thoughts/observation. What do you think?