Aanso-A time mage trying to prevent a terrible future
Arthur Grant-A machinist from Kstivan looking for someone from his past
Balthazar-An elementalist from Sniya, and a member of the League of Arcanists
Kesua-A mysterious figure, capable of moving through the shadows
Tyosa Doska-The son of a family of merchant princes from Hifdi
Non-Player Characters
Aadu-Owner of the Crooked Arrow Bar in Mūsūyya
Bellum-An artificial intelligence bent on "purifying" humanity
Bifsho-A merchant captain in service to the Doska family
B'ui-Member of the Company of Midnight
Chibro-Balthazar's former mentor, now stuck inside his head
Choska-A traveling Sniyan Merchant
Dokkyum-Mūsūyya's head priest
Dyab'-Owner of Last Page Books in Datdūm
Feste-A mysterious Colorless individual, possibly from another world
Gbik-A traveling Yunnupian Merchant
Hyawk Nikna-A historical machinist, mage, and prophet whose work predates that of the arcanists, but has strong overlap.
Imew-an eccentric Mibsatsian inventor
Itbi-Owner of the Broken Stein Tavern in Mūsūyya
J'uuhw-A member of the Mage's Order
Kismo-A talented young woman from Mūsūyya
Lyatbi-Daughter of Aadu, child of Mūsūyya, cyborg at the hands of Bellum
Molly Sadler-A woman from Arthur's past; A member of the League of Arcanists
Neydna-A female fighter formerly in service of the Sniya military
Otyo-Mayor of Mūsūyya
Suuldaa-A Member of the League of Arcanists
Swats-A hunter in the employ of the Crooked Arrow Bar in Mūsūyya
Ubna-A Guugbian crystal merchant (maybe?)
Vebdi-Imew's assistant
Yandi-A League of Arcanists Project Manager
Deities
Emdu-goddess of water, winter, and wisdom
Pruki-goddess of trickery, good, and thieves
Trīkmu-the goddess of nobility
Places
Tsud'uula-The world as a whole
Amhozian Forest-A forest region
Barren Panman-A land of smoke and ash
Bluksuri Mountains-Mountains with underground cities
Chyshetben Ridge-A ridge of mountains that produces large quantities of coal
D'ungun Lava Fields-A region plagued by a series of volcanoes
Guugbian Crystal Fields-A region where arcane crystals are plentiful
Dnunkpach-a holy throne said to one day bestow someone of noble blood with a revelation from Trīkmu, the goddess of nobility
Hifdi Saltland-An island focused on producing the world's salt.
Kstivan Isle-An island filled with machinists who build the best mechanical devices
Lupwuian Tundra-A frozen icy land.
Mibsatsian Islands-Islands
Mount Yunnup-A tall mountain and the fertile land around it
Datdūm-A mid-sized walled town, near the border between the Yunnup region and the Sniyan Plains
Mūsūyya-A small town set to be arcanified at the beginning of the Last Legend campaign.
Pinnacle Library-An ancient library, long abandoned and overrun by monsters
Senken Desert-A dry sandy desert
Sniyan Plains-A land of constant storms that has become the home of Arcanium
Vanguard City-A major Sniyan city near the border to the Yunnup region.
Soaring Ranyo-A series of flying islands
Tozman Wastes-A barren wasteland
Groups
The Company of Midnight-A shadowy group of thieves and assassins
The League of Arcanists-Focused on the development and understanding of new Arcanium devices and on the Arcanification of cities and towns across Tsud'uula
The Mage's Order-A group devoted to learning and utilizing magical ability
History
(-10,000-0 approx) The Colorless Era-Flesh colored humans called the Colorless walked the world and developed technology alongside creatures made of living crystal.
(-2,000- - 1,000 approx)The Refraction Wars-humans warred against the Living Crystals
(-1,000-0 approx) The Echoing Eclipse-humans built robots that turned on them and caused the world to enter a dark age
(0 approx) Humanity emerged, now multicolored, on the surface of Tsud'uula, a world filled with magical crystals
(470-512) The Machine Age-humans progressed harnessing machines powered by steam, smoke, and clockwork.
The Arcane Age-started recently; humanity has invented machines combining mechanics and arcane crystals (Arcanium)
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