If you've read my posts on heist adventures, this was the adventure I was designing that got me thinking about them.
This is a heist adventure designed for a science fantasy
setting, but which could easily be converted to other settings/systems.
The heist revolves around a mechanical/mystical vault,
left by the ancients, which can bend space and time, and the sinister group
that controls it. As the players get closer to the wonder vault itself, they
learn more about their enigmatic employer, and about the events of the past
which tore a rip in space and time where the vault now stands.
If you haven't checked out my posts on running heist adventures and are interested in making/running your own, see the posts below:
Heist Adventures 1: 5 Challenges
Heist Adventures 2: Tips and Advice
Heist Adventures 3: Heist Campaigns
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